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Unknown, The Best Champion is a custom champion.

Lore[]

Abilities[]

I
Ability
Targeting Affects

Elite: Attacking causes Verandar to parry the next incoming basic attack from an enemy champion or epic monster in the next 0.5 seconds. If Verandar successfully parries an attack he reduces the source's AD by 5% / 10% / 15% / 20% (based on level) for 2 seconds and marking them with vulnerable for 1 second. This effect can only occur every 6 / 5 / 4 / 3 (based on level) seconds increased to 10 / 9 / 8 / 6 (based on level) seconds if he successfully parried an attack.

Royal Lancer: While mounted Verandar has 15% reduced attack speed gains 100 range (225 total range) and his basic attacks pierce all units in a line dealing between 95% − 115% (based on level) to 20% − 40% (based on level) AD physical damage to them depending on their distance from him.

Notes:

always deals full damage to the initial target.

Q
Resolve of the Royal
Ability
Targeting Affects Damage
Target Direction Enemy Units Physical

active - unmounted: Verandar sweeps his sword in a 120⁰ cone in front of him dealing physical damage and gaining bonus resistances for each unit hit increased for each champion for 5 seconds. Resolve of the Royal.

  • physical damage: 10 / 15 / 20 / 25 / 30 (+80% AD)
  • bonus armor per unit: 1 / 1.5 / 2 / 2.5 / 3
  • bonus armor per champion: 2 / 3 / 4 / 5 / 6
  • bonus MR per unit: 1 / 1.25 / 1.5 / 1.75 / 2
  • bonus MR per champion: 2 / 2.5 / 3 / 3.5 / 4
  • Cooldown: 14/12.5/11/9.5/8
  • Cost: 20/30/40/50/60 MANA
  • Range:
375

Notes:

Q
Mounted Charge
Ability
Targeting Affects Damage
Target Direction Enemy Units Physical

active - mounted: Charges forward dealing physical damage to all units hit and increases Verandar's AD for 5 seconds. Mounted Charge instantly readies horsemanship at 75 stacks.

  • physical damage: 70 / 90 / 110 / 130 / 150 (+40% AD) (+30% AP)
  • bonus AD: 10 / 20 / 30 / 40 / 50 AD
  • Cooldown: 7
  • Cost: 40/45/50/55/60 MANA
  • Range:
550

Notes:

W
Swordsmanship
Ability
Targeting Affects
Passive Self

passive - unmounted: Verandar is superbly trained in unmounted combat causing him to be able to occasionally expose openings in his opponents guard.

Dealing 30% of a target's maximum health marks them with vulnerable for 2 seconds.

Whenever Verandar attacks a vulnerable champion he Disarm icon disarms them for a short duration and reduces their armor for 3 seconds.

  • disarm duration: 0.5 / 0.75 / 1 / 1.25 / 1.5
  • armor reduction: 5 / 7.5 / 10 / 12.5 / 15% of target's armor

Notes:

W
Horsemanship
Ability
Targeting Affects Damage
Passive Self Physical

passive - mounted: Verandar builds up stacks of horsemanship up to 100. While Verandar has 50 or more stacks he gains range equals to twice the number of stacks he has and his next attack will send him charging past his target dealing bonus physical damage and ignoring a percentage of the target's armor.

  • bonus physical damage: 15 / 50 / 85 / 120 / 155 (+20% AD)
  • armor piercing: 20 / 35 / 40 / 55 / 70% of target's armor

Notes:

Gains 1 stack per 40 units

E
Display of Power
Ability
Targeting Affects
No Target Enemy Units

active - unmounted: Verandar brandishes his sword above his head becoming Root icon immobilized and Taunt icon taunting all nearby units for 1.5 seconds and gaining damage reduction for the same duration. After the Taunt icon taunt ends Verandar shouts causing all taunted units to Fear icon run away from him for 2 seconds.

  • damage reduction: 40 / 50 / 60 / 70 / 80%
  • Cooldown: 24/22/20/18/16
  • Cost: 80 MANA
  • Range:
350

Notes:

  • Units running away from Verandar can still control their own movements except they can't try to move towards Verandar

E
Crush Underhoof
Ability
Targeting Affects Damage
Target Direction Enemy Units Physical

active - mounted: Lightstrider rears up on his back legs then slams down with Verandar stabbing his lance downwards dealing physical damage to all units hit and Slow icon slowing them by 80% for 1.25 seconds.

  • physical damage: 80 / 120 / 160 / 200 / 240 (+15% target's current health)
  • Cooldown: 18/17.5/17/16.5/16
  • Cost: 60 MANA
  • Range:
425

Notes:

R
Ride to Freedom
Ability
Targeting Affects
No Target Self

active: Verandar summons his trusty steed Lightstrider and becomes mounted for 15 seconds.

While mounted he gains bonus movement speed increased while out of combat and he gains access to a different set of abilities.

  • movement speed: 10 / 15 / 20 / 25% (+5% bonus AD)
  • increased movement speed: 30 / 45 / 60 / 75% (+15% bonus AD)
  • Cooldown: 90/70/65/60
  • Cost: 100 MANA

Notes:

Has access to this ability at levels 1/6/11/16

R
Final Charge of Libera
Ability
Targeting Affects Damage
Target Champion Enemy Champions Physical/True

Active - mounted: Verandar charges at target champion Stun icon impaling them and moving them with him while he charges. Upon the end of the charge or upon hitting a wall Lightstrider leaps into the air (if he hits a wall Lightstrider will jump over it), then when they impact the ground dealing physical damage to all units in the area Stun icon stunning them.

Last Stand: If Verandar is below 30% of his maximum health the initial target is dealt true damage and stunned for 1/3 seconds.

Final Charge of Libera can be cast once every time he becomes mounted

  • physical damage: 50 / 150 / 250 / 350 (+40% AD) (+60% AP)
  • true damage: 75 / 200 / 325 / 450 (+80% AD) (+100% AP)
  • stun duration: 0.25 / 1 / 1.5 / 2
  • Cooldown: No Cooldown
  • Cost: 50 MANA
  • Range:
400/550/200/300
Libera... My Home... For You! For Liberty!

Notes:

Strategy[]

Development[]

Trivia[]

Patch history[]

V.01 09.26.16

  • Removed I: unmounted - While unmounted Verandar gains 6% − 30% (based on level) attack speed and his basic attacks reduce his target's AD by 5% stacking up to 5 times for a total of 25% reduction. Instead Elite is now old W.
  • Rescaled Royal Lancer's attack speed reduction to 15% from 30%.
  • Removed W: unmounted - Swordsmanship Attacking an enemy champion causes Verandar to ready swordsmanship for 0.5 seconds. While readied Verandar parries the next instance of damage that would be dealt to him from an enemy champion. If he successfully parries any damage from a champion he deals magic damage to that champion and Disarm icon disarms them for 1.5 seconds. swordsmanship goes on cooldown if it successfully parried any damage. Triggering swordsmanship reduces Verandar's attack speed by 30% for his next attack. - integrated into his passive.

V.02 09.27.16

  • New Ability - W - Passive: Verandar is superbly trained in unmounted combat causing him to be able to occasionally expose openings in his opponents guard.

Dealing 30% of a target's maximum health marks them with vulnerable for 2 seconds. Whenever Verandar attacks a vulnerable champion he Disarm icon disarms them for a short duration and reduces their armor for 3 seconds.

Gallery[]

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