Elite: Attacking causes Verandar to parry the next incoming basic attack from an enemy champion or epic monster in the next 0.5 seconds. If Verandar successfully parries an attack he reduces the source's AD by 5% / 10% / 15% / 20% (based on level) for 2 seconds and marking them with vulnerable for 1 second. This effect can only occur every 6 / 5 / 4 / 3 (based on level) seconds increased to 10 / 9 / 8 / 6 (based on level) seconds if he successfully parried an attack.
Royal Lancer: While mountedVerandar has 15% reduced attack speed gains 100 range (225 total range) and his basic attacks pierce all units in a line dealing between 95% − 115% (based on level) to 20% − 40% (based on level) AD physical damage to them depending on their distance from him.
Notes:
always deals full damage to the initial target.
Q
Resolve of the Royal
Targeting
Affects
Damage
Target Direction
Enemy Units
Physical
active - unmounted:Verandar sweeps his sword in a 120⁰ cone in front of him dealing physical damage and gaining bonus resistances for each unit hit increased for each champion for 5 seconds. Resolve of the Royal.
physical damage: 10 / 15 / 20 / 25 / 30 (+80% AD)
bonus armor per unit:1 / 1.5 / 2 / 2.5 / 3
bonus armor per champion:2 / 3 / 4 / 5 / 6
bonus MR per unit:1 / 1.25 / 1.5 / 1.75 / 2
bonus MR per champion:2 / 2.5 / 3 / 3.5 / 4
Cooldown: 14/12.5/11/9.5/8
Cost: 20/30/40/50/60 MANA
Range:
375
Notes:
Q
Mounted Charge
Targeting
Affects
Damage
Target Direction
Enemy Units
Physical
active - mounted: Charges forward dealing physical damage to all units hit and increases Verandar'sAD for 5 seconds. Mounted Charge instantly readies horsemanship at 75 stacks.
passive - mounted:Verandar builds up stacks of horsemanship up to 100. While Verandar has 50 or more stacks he gains range equals to twice the number of stacks he has and his next attack will send him charging past his target dealing bonus physical damage and ignoring a percentage of the target's armor.
active - unmounted:Verandar brandishes his sword above his head becoming immobilized and taunting all nearby units for 1.5 seconds and gaining damage reduction for the same duration. After the taunt ends Verandar shouts causing all taunted units to run away from him for 2 seconds.
damage reduction: 40 / 50 / 60 / 70 / 80%
Cooldown: 24/22/20/18/16
Cost: 80 MANA
Range:
350
Notes:
Units running away from Verandar can still control their own movements except they can't try to move towards Verandar
E
Crush Underhoof
Targeting
Affects
Damage
Target Direction
Enemy Units
Physical
active - mounted:Lightstrider rears up on his back legs then slams down with Verandar stabbing his lance downwards dealing physical damage to all units hit and slowing them by 80% for 1.25 seconds.
Active - mounted:Verandar charges at target champion impaling them and moving them with him while he charges. Upon the end of the charge or upon hitting a wall Lightstrider leaps into the air (if he hits a wall Lightstrider will jump over it), then when they impact the ground dealing physical damage to all units in the area stunning them.
Last Stand: If Verandar is below 30% of his maximum health the initial target is dealt true damage and stunned for 1/3 seconds.
Final Charge of Libera can be cast once every time he becomes mounted
Removed I: unmounted - While unmountedVerandar gains 6% − 30% (based on level) attack speed and his basic attacks reduce his target's AD by 5% stacking up to 5 times for a total of 25% reduction. Instead Elite is now old W.
Rescaled Royal Lancer'sattack speed reduction to 15% from 30%.
Removed W: unmounted - Swordsmanship Attacking an enemy champion causes Verandar to ready swordsmanship for 0.5 seconds. While readied Verandarparries the next instance of damage that would be dealt to him from an enemy champion. If he successfully parries any damage from a champion he deals magic damage to that champion and disarms them for 1.5 seconds. swordsmanship goes on cooldown if it successfully parried any damage. Triggering swordsmanship reduces Verandar'sattack speed by 30% for his next attack. - integrated into his passive.
V.02 09.27.16
New Ability - W - Passive: Verandar is superbly trained in unmounted combat causing him to be able to occasionally expose openings in his opponents guard.
Dealing 30% of a target's maximum health marks them with vulnerable for 2 seconds.
Whenever Verandar attacks a vulnerable champion he disarms them for a short duration and reduces their armor for 3 seconds.