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Describe your champion!

Lore[]


Abilities[]

I
Ability
Targeting Affects

Innate: Marosen's basic attacks have a 20% chance to apply a mark that amplifies subsequent damage and grants vision for 2 seconds.

  • Amplifier: 5 / 7 / 10 (based on level)

Notes:

Q
Ability
Targeting Affects

Active: Marosen swirls his chains about him, damaging all enemies hit twice.

  • Physical Damage:

Notes:

W
Slashing Winds
Ability
Targeting Affects

Active: Marosen turns into a tornado and dashes to the target location, dealing physical damage to all enemies in his path.

  • Physical Damage: (+%AD)

Notes:

E
Ability
Targeting Affects

Passive: Marosen gains bonus attack speed whenever he curses an enemy. This bonus stacks indefinitely.

Active: Marosen curses the target enemy champion, dealing magic damage and amplifying damage they take by a percentage for the next 5 seconds. This will stack additively with the passive amplifier.

  • Attack Speed: 5 / 10 / 15 / 20 / 25 %
  • Amplifier: 5 / 10 / 15 / 20 / 25 %

Notes:

R
Dark Sphere
Ability
Targeting Affects

Active: Marosen begins channelling, spinning violently for the next few seconds and dealing magic damage to surrounding enemies every second. Each instance of damage deals less than the last. While active, Marosen gains the ability to cast Dark Lance.

  • Initial Damage: (+%AP)
  • Maximum damage: (+%AP)

Notes:

R
Dark Lance
Ability
Targeting Affects

Active: Marosen channels the remaining energy of the sphere into a lance that he projects on to the target enemy, dealing magic damage equal to the sum of damage not yet by Dark Sphere. This will end the channel early.

  • Minimum Damage: (+%AP)
  • Maximum damage: (+%AP)

Notes:

Strategy[]

Development[]

Trivia[]

Patch history[]

Gallery[]

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