Describe your champion!
Lore[]
- Jeddica
- Jeddica is the daughter of SejuaniSquare.png Sejuani. Her biological father is never specified, nor have I decided upon or care who her father is.
- She is the first Child of the Freljord in over a hundred years to outwardly present the powers of an Iceborn.
- Jeddica is one of Serylda's descendants, on her mother's side.
- Setting
I'm expanding the Iceborn mythology a little to distinguish it from Shuriman lore. Previous lore gives the impression that becoming Iceborn is akin to Ascending, and not something that you can pass on to your children. But, since it's never strictly specified: being Iceborn is now more akin to lycanthropy. The original Iceborn were "turned" by the Watchers, but the descendants of Iceborn will be Iceborn too. Unlike most lycan mythology, the power of the Iceborn weakens with each generation and—after thousands of years—rarely produces magical talent (to the extent that the Freljordians are barely distinguishable from humans).
- Freljordians now possess an inherently longer life expectancy and have a general resistance to the cold.
- Based on his uncertain age and unfathomable strength, BraumSquare.png Braum is quite possibly another Child of the Freljord to posses more prominent Iceborn power.
Abilities[]
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Development[]
I had a dream about the next champion. She was called Jeddica (I can't remember the spelling, only how it sounded). She was Sejuani's daughter and a child, although very distinctive from Annie (because in my dream I remember thinking "I thought Riot didn't want to do another girl-child, I remember them commenting on that Alice thread"). The splash artwork looked amazing, with the girl surfing on some ice ahead of a huge avalanche - but I remember reading in the comments that the artwork was a blatant rip-off of Fizz's splash (although Fizz's splash artwork was completely different to the one in the waking world, but it's funny that my dream felt it necessary to implement controversy).
... I don't remember the kit. I don't even remember looking at the kit before I woke up.
I then attempted to go back to sleep, in the hopes that I could rejoin the dream... but I only ended up daydreaming instead. In my daydream I created a monstrously overpowered champion (something Dota might like, from my friend's brief overview of the champion-balance difference between Dota and League). I thought I'd share it for funsies. In my daydream, her appearance moved from a indistinct-blur to something similar to Astrid Hofferson, and from some quotes (which I've forgotten) and her laugh I remember her voice and personality being similar to Toph Beifong.
Despite her obvious overpowered-levels of disruption while at the same time completely lacking damage (or an incentive to be tanky), I think her niche and core play-style sounds incredibly fun, unique and potentially game-breaking (in a good way, for competitive health).
- Avalanche
In my daydream, Avalanche had two different effects the two times she used the ability. I'm going to assume this was a consistency error or some sort of rapid-prototyping, but they both had different applications:
- Enemies were left in the snow, with severely hindered movement and sight reduction - but allies and enemies were unable to interact with each other while above and below the snow, respectively.
- Enemies were knocked up and slowed for a short duration, then knocked down when the effect ends. I also imagined this version working on a directional basis - so enemies would only be CC'd if they were attempted to move against the avalanche. However, not wanting to over-shadow Tidal Wave.png Tidal Wave, it would probably be best of Avalanche didn't apply an interrupt - simply "picking up" and "dropping" people.
The area of effect needs to be adjusted to be reasonable/reliable/dependable - something that rumbles across the whole map would take too long to get to Jeddica's position in most cases (imagine being top lane and aiming to the top-left corner, and watching the snow appear on the bottom-right corner). Perhaps:
- Jeddica raises herself on a plateau and then snow tumbles in all directions around her.
- After as brief delay (camera shaking and global VO), snow instantly covers the whole field and everyone is "bumped" up. And maybe the snow gradually drops and terrain becomes a hindrance the moment it breaks the surface (would be cool if the engine can support this - I don't know how the collision maps work).
- For every 1 second that passes on the clock, Jeddica's cooldowns will be reduced by 1.25 seconds.
- Unlike cooldown reduction, this does not affect the initial cooldown of Jeddica's abilities post-cast.